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New ways to earn lumber2:47pm January 27th, 2008
We have introduced some small changes and some new ways to earn lumber.
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Temporary Lumber Patch10:39am January 9th, 2008
We apologize for yet being unable to find an appropriate solution to the problem of earning lumber. In the interim until we work out a better solution, we have added an item in the potions page that will allow you to convert gold to lumber for those who really need it. |
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New items... LOTS10:14pm January 4th, 2008
Happy new year... 4 days late! Haha. We have added a whopping 48 new items to the game for you to play with! Watch out for the negative modifiers that some items have though! |
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Modifications to Ally System8:27pm December 13th, 2007
We are phasing in the some changes to the allies system:
If you are experiencing unexpected battle outcomes, this might be the cause. The solution would be to try to get more allies as opposed to a few strong ones. Your tavern is a great place to find allies. |
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New Chat System10:49pm December 11th, 2007
We have changed the chat system to prevent spam and other doodads. Hopefully it will be more useful all around. You can find it at your tavern page together with a list of commands you can use with the system. |
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New Resource: Lumber7:16pm December 8th, 2007
We are introducing a new resource-- lumber These are some of the effects we anticipate:
Why lumber? Why invites?As the game stands right now, everyone in the game is working towards obtaining the same set of items. This is boring because by level 40 everyone has the exact same items. We are trying to change this by creating more items and making it impossible for people to actually buy everything. In order to achieve this, we looked for a way to create a limited resource. After considering our options, user invites was chosen. Using limited resources to choose items will become an important part of the increasing complexity of the game. |
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