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A forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. |
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Packaging Man: Skip the Wrapper and the GameNov 30, 1999
If you play the game, you'll see that it is a straightforward Pac-Man clone, with a few colors changed. An animated introduction is the only aspect of the work that attaches the theme to the gameplay. It's not even a re-skin; it's just Pac-Man with a...
Latour LitanizerDec 15, 2009
Generate your own Latour Litanies — Recently, Harman has adopted my name "Latour Litany" for the lists of things that appear in various writing. I coin this term in the chapter on ontography in my OOO book in progress, Alien Phenomenology, a preview...
Platform Studies: Frequently Questioned AnswersDec 14, 2009
Paper written with Nick Montfort for Digital Arts and Cultures 2009 — In this paper, we describe and respond to six common misconceptions about platform studies, an approach to the study of computational creativity. “Platform studies” is a new...
Racing the Beam is a Front Line Award FinalistDec 12, 2009
— Game Developer Magazine holds an annual Front Line Awards, for "the year's best game-making tools in the categories of programming, art, audio, game engine, middleware, and books." Racing the Beam is among the finalists. We're definitely an...
Eight Bit MeDec 10, 2009
Promotional Materials for Think Inside the Box — Nick Montfort and I are giving a lecture tomorrow (Friday) at UC Irvine, as a part of the Center for Computer Games & Virtual Worlds lecture series. The talk, held at 4pm in Donald Bren Hall, covers...
Panic for AtariDec 9, 2009
Broken dreams and cool boxes — Panic Software, who makes Mac utilities like Transmit (an FTP client) and Unison (a USENET client), has created a set of hypothetical boxes and watercolor box art, as if their apps had been made for the Atari 2600. You...
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